Every quiz is made up of several different components. Each is explained below:

 

Sample Round Header

  • 8 rounds of questions.

  • The topics take in every possible area of interest, and will feature both recent and historical content. Some questions will be obvious to a four year old, whilst Granny will have no idea, and vice-versa!

     

  • The Joker.

  • Play me well. The success of your team depends upon it!

    Choose two rounds before you start for which your points will be doubled. A team's success is pivotal to choosing which rounds are their strongest suits. The best way to determine this is to pass around the topic sheet, with each team member selecting their favourite rounds. The two most 'ticked' topics are where you should play your Jokers!


  • Ponderous Puzzle.

  • Ponderous Puzzle Logo

    An ongoing problem where a clue is given at the end of each round. It could be a famous person, year, country, object, movie, book or band. The clues get progressively easier, with teams receiving points dependent on how quickly they solve it. The quicker they solve it, the more points they get.



  • Last Man Standing.

  • Last Man Standing

    A 'heads or tails' style individual competition run in 'quiz' style. Usually run as an ice-breaker to start the night, you have a sheet of ten questions. Everyone stands up. Ask the first question, and give the two answer options. If a person thinks the first answer is correct, they put their hands on their head. If they think the second answer is spot on, they'll put their hands on their bottom. Announce the answer and anyone who gets it wrong must sit down. Carry on in this fashion until one person remains. They win a prize!


  • The List.

  • The List

    This takes place halfway through the quiz when you take a drinks break. Read out the category for The List. Teams write down ten items relating to the category, taking care to write down their 'dead certs' first on The List, and their hunches last. This is because once they get one wrong they break the chain, and stop scoring points. For instance, if they get number 5 wrong, yet get numbers 6 - 10 right, they only score 4 points, as the chain of correct answers was broken at number 5.